However, at the crime scene things get very different as the player must rely on their senses rather than their reactions. There are immediate similarities to GTA in the game's basic elements, such as the third-person controls, circular on-screen mini-map and core driving mechanics. After a briefing from the desk sergeant, Phelps set out to investigate a car that had careered off the road and smashed into a Coca Cola advertising hoard, conveniently right across the road from the police station. In a hands-off demo, Rockstar showed off a case called 'The Fallen Idol' on the traffic desk close to the start of the game. Each desk brings the player a new partner to work with and a whole new set of problems. Essentially, the game doesn't feature missions instead the player takes on cases on different desks of the police force - such as traffic, vice and homicide. It certainly features various action sequences, such as car chases and third-person shooting, but the vast majority of time will be spent doing police work following up leads, surveying crime scenes, interrogating witnesses and seeing through the veils of deception to find the truth. Noire is a "significant departure" for the publisher, as the game takes a more considered and slower-paced approach to the action genre. Rockstar is very open in admitting that L.A. He is very much a 'by the book' sort of hero, always preferring to use his detective nous rather than willingness to break the rules. Back in the US, Phelps joins the Los Angeles Police Department and is immediately fast-tracked to detective (following a tutorial section spent as a beat cop).
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Main character Cole Phelps, played by Mad Men's Aaron Staten, has returned home from World War II, where he fought in the fierce Battle of Okinawa in the Pacific War and gained a Silver Star for bravery.
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The story is set in Los Angeles in 1947, a time when the post-war boom was emerging, ushering in a new era of glamour, wealth and dark criminality. McNamara has been nurturing the rather ambitious project since 2003, assured in his belief that the distinct magic of film noir detective stories could make a compelling gaming experience. Noire is very much the brainchild of Brendan McNamara, founder of Australian developer Team Bondi.